![]() ![]() ![]() This quickly added up and helped you level quicker and meant people were always logged onto the game, either playing or thinking about playing and leaving their chars AFK training lol But even when you couldn't play you could still gain 2-5% experience / night you left it on while you slept or went out. Offline Training Ground - there was a spot you could park your character AFK and level!!! The experience wasn't great or quick at all. So you could always work on one thing at a time and then by the time you got everything you needed to upgrade or level requirement you could move onto the next. Even rings, boots, accessories were at different level points. Mid to high level was more mind numbing grind, getting 5-10% of a level per hour and even longer leveling required towards max level but there was always a sense of accomplishment because the equipment upgrade was staggered - weps every 5 levels, armor every 10-20 levels. ![]() Lower to Mid level was hard without good gear and took ages to buy pots, level, restock etc. Leveling - Leveling was a grind but was fun and exciting. There was bargaining, item trading, changing vendors so you would have to constantly spend time scouring the market place looking for deals or cheaper prices Trade / Market - You should sit your player in the server market place and vend your items at a fixed price, there was a finite amount of spots so when the server was at it's peak you wouldn't even be able to find a spot! During events and holiday quests you could vend some of the quest items and if the rewards were good you could make some good money (again even if you were low level or broke). "Dragonball" was a rare drop and you basically needed these for h Just that the higher level you got the more efficient you got at hunting. "+1 items" was found on any random equip loot dropped by monster kills and you would need hundreds of these to upgrade your items, again no level restriction. There was always a demand for this and even during low levels you could sell a few of them instantly to buy better gear. For example "Meteor" was used for upgrading the level of items and the higher the item level the more you needed. Loot - Every player had the opportunity to find rare items/materials needed whether you were level 5 or level 130. I just found some random screenshots and I can't help but remember how fun this was during 2005 - not sure when I quit but I know I played for a few years! Reduce the target`s chance of exceeding Max Attack.Does anyone remember playing Conquer 1.0 / 2.0? Has a chance to exceed Max Attack when the enemy has a higher BP. Reduces the target's chances of activating P-Strike and M-Strike. Bonus Attack from Talismans won't be increased. Has a chance of doubling a Magical Attack. Has a chance to make a Physical Attack for 1.5x damage. (Full score: 400) Description of Chi Attributes Type The Chi Score is calculated based on each attribute's effect. Different colors of the attributes refer to different effects (from the lowest grey, to white, blue, green, purple, golden and the highest orange). There are 13 types of Chi attributes as shown in the table. ![]() The attributes can be replaced with new ones by studying with Chi Points. Different Chi powers may have the same type of attribute, while one Chi power must have four different attributes. Requirements of Chi Power Unlocking ChiĪfter you unlock a Chi power, 4 attributes with a random type and effect will be attached to that Chi. It costs 300 Chi Points to unlock a Chi power, each time. When your Dragon Chi Score reaches 300, you can unlock the Phoenix Chi. Click the "Unlock" button to study the Dragon Chi, first. You need to unlock the Chi powers one by one from the Dragon Chi, Phoenix Chi, Tiger Chi to Turtle Chi at last. Click the "Chi" button at the bottom of the character status to access the Chi system. When you reach Level 110 of your 1st rebirth, you are able to unlock the Chi power. The Dragon Chi, Phoenix Chi, Tiger Chi and Turtle Chi represent four kinds of locked elemental power. ![]()
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